There's an alternative way to make them leave the map which is to ignore their request for help the next time it popped up so that they will leave the map, but then again it's pretty long gap to wait for each enclaves to request some half-hearted quest just to remove them from map, which lead to my next Warlord-like decision: Simply invite few "roaming neighbour" to the base of said enclaves that you happen to decide not worth your time (The more the merrier). Now the problem for me is that all enclaves in my map is currently allied status and that I'm at maxed community members. The solution is to disband the enclaves via recruiting member (if said enclave are allied) or threaten them (if said enclave relationship is lower than allied). I found this from reddit that when you have more than 11 enclaves in your map (15 enclaves in my case during my playthrough) the final mission for Warlord Legacy refuse to start. Not sure if the info worth much by now, but might just put this as reference.
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